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There are a number of design issues common to all variable fighters. The list below summarizes these issues.
All variable fighters have very high speeds. Some are so fast that they can go from the ground to orbit in under a minute. This may seem to be a problem at first, since a fighter travelling at its theoretical maximum speed may cross its weapon range in well under a second.
It's important to keep in mind during play that speeds reflect the maximum speed a fighter's engines are capable of. There will be several limiting factors not reflected in the raw statistics.
The sudden increase in drag caused by changing to battroid or GERWALK mode in an atmosphere will greatly reduce speed. This can be seen in Macross Plus where Isamu brings his Thunderbolt to a very abrupt stop simply by switching from fighter to battroid.
The cockpit type is listed as "canopy" for most of the UN Spacy variable fighters. However, this doesn't tell the whole story. The cockpit is covered by a sliding armored plate or part of the torso for most variable fighter designs when in battroid mode, so the cockpit should actually be considered enclosed when in battroid and canopy in GERWALK and fighter.
There is are exceptions to this. The VA-3 Invader has its cockpit in the head, so it counts as a canopy at all times. The VF-5000 has never been seen in battroid or GERWALK, so it's a matter of conjecture for it. The VF-22 uses an enclosed cockpit, although it looks like a canopy at first glance.
All Macross mecha are designed with no fuel supply. They actually do have fuel--those fusion engines do need hydrogen, after all. However, the variable fighters all carry enough that the limiting factor is pilot endurance, not fuel supply.
This page was last modified on Aug 29, 2004 at 12:34 AM. Created by Ken Hagler. Artwork © 19?? by Big West, Bandai, and probably some other people, used here without permission.